Jesper Richter-Reichhelm, TweetHead of Engineering at Wooga
Biography: Jesper Richter-Reichhelm
Jesper is working as Head of Engineering at Wooga, one of the most popular social games developers for web and mobile in the world. It's his job to make sure that developers can work and usually he does that by letting those make decisions who know things best: the developers themselves.
Jesper is passionate about playing and working on games as well as developing highly scalable software that is used by millions of players. He also loves sharing his knowledge and passion at conferences.
Presentation: TweetPainful success - lessons learned while scaling up
Full of hope we started developing our biggest games so far in 2009. In 2010 we released it and gradually scaled up to 1 million users a day. But we were forced to rewrite our whole persistence layer and migrate most of our data from MySQL to Redis to make it work. In 2011 we even got 2 million daily users, but we also had to operate 200 servers which was painful - especially when the whole data center went down. So in 2012 we wanted to make everything better and started large refactoring projects - and made everything worse.
But in 2013 everything will run smoothly and painless - promised! At least we hope so.