Speaker: Élie Michel
Research Scientist @Adobe
After graduating its PhD in Computer Graphics at Institut Polytechnique de Paris, Élie Michel joined Adobe as a Research Scientist, where he continuously looks for new innovative ways to bring the power of today's hardware to creatives willing to interactively author complex virtual scenes. His double-background in both theoretical Computer Science and applied Computer Arts enables him to design tools using state-of-the-art techniques while remaining user-oriented. His interest for WebGPU grew with his permanent need to develop interactive prototypes, but also while teaching Computer Graphics to students who are tomorrow's graphics programmers.
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WebGPU is Not Just About the Web
Since OpenGL has been deprecated, writing portable native apps that leverage the massively parallel computing capabilities of GPUs has become tedious because no single graphics API can fit all targets.