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Kevlin Henney, Patterns, Programming, Process and Practice

 Kevlin  Henney

Kevlin is an independent consultant and trainer based in the UK. His development interests are in patterns, programming, practice and process. He has been a columnist for various magazines and web sites, including Better Software, The Register, Application Development Advisor, Java Report and the C/C++ Users Journal. Kevlin is co-author of A Pattern Language for Distributed Computing and On Patterns and Pattern Languages, two volumes in the Pattern-Oriented Software Architecture series. He is also editor of the 97 Things Every Programmer Should Know site and book.

Presentation: "Introduction: Software Craftsmanship"

Time: Wednesday 10:20 - 10:30

Location: St. James's Suite

Presentation: "Patterns for the People"

Time: Thursday 11:45 - 12:45

Location: St. James's Suite


Apparently, everyone knows about patterns. Except for the ones that don't. Which is basically all the people who've never come across patterns... plus most of the people who have.

Singleton as a rite of patternhood and a source of excitement. Patterns as the raw materials of blueprint-driven architecture and design by diktat. Patterns as something you don't need to know any more because you've got frameworks, libraries and middleware by the download. Patterns as something you don't need to know because you're building on UML, legacy code or emergent design. All these misconceptions... and more.

In this talk, let's take an alternative tour of patterns, one that is based on improving the habitability of code, communication, exploration, empiricism, reasoning, incremental development, sharing design and bridging rather than barricading different levels of expertise.

Keywords: Patterns, Architecture

Target audience: Architects (actual and aspiring) and developers (current and historic)

Training: "97 Things Every Programmer Should Know"

Track: Tutorial

Time: Monday 13:00 - 16:00

Location: Wordsworth Room

Modern programmers have a lot on their minds. Programming languages, programming techniques, development environments, tools, development process, deadlines, meetings, software architecture, design patterns, team dynamics, code, requirements, bugs, code quality. And more. A lot.

The 97 Things Every Programmer Should Know project has collected together the wisdom of many contributors to offer a distilled snapshot of what every programmer should know. This session draws from this collection to present some highlights and useful advice.
Target audience: Programmers