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Tom Paquin, CTO at OnLive

 Tom  Paquin
CTO at OnLive

Presentation: "OnLive?s Launch Experiences and Real Time Gaming Architecture"

Time: Thursday 10:35 - 11:35

Location: Fleming Room, Third Floor

Abstract:
This presentation discusses some of the original assumptions, learning and experiences that have been made as the OnLive service moved from beta to commercial availability. OnLive, one of the first cloud based real time gaming services, has been available since June of this year. In addition to the various technological challenges that such a service presents, the issues involving service provisioning, partner and network providers, customer implementation and service are also unique to the nature of the high availability real time nature of the service offering.