Speaker: Danielle An

Principal Engineer / GenAI Architect @Meta, Ph.D. with 15 years of professional experience in film, MR and gaming

Danielle is a Principal Engineer at Meta Horizon, where she spearheads Generative AI initiatives designed to redefine immersive world-building. A veteran of the film industry with a pedigree including Pixar and DreamWorks, Danielle has spent her career at the high-stakes intersection of artistry and technical innovation. From architecting the Instagram AR platform to scaling Meta Avatars, she has a proven track record of shipping products that resonate with billions of users globally.

Session

Architecting AI Driven Game Creation: From Research to Production Scale Systems

I spent the last two years as an architect of the next mobile gaming platform at meta, with the ambition that anyone can create, share, and play AI-generated mobile games. What I learned is that the hard part is no longer the generation — it's everything that happens after.

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Date

Wednesday Mar 18 / 02:45PM GMT ( 50 minutes )

Location

Windsor (5th Fl.)

Topics

GenAI Content Creation architecture

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Session

Panel: Who Builds the Frontend Now? (And What Breaks When They Do)

This panel is for frontend and mobile engineers trying to make sense of what's actually happening versus what's hype. Practitioners from platform infrastructure, observability, serverless architecture, digital consultancy, and mobile development will share what they're seeing on the ground and debate what it means.
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Date

Wednesday Mar 18 / 01:35PM GMT ( 50 minutes )

Location

Windsor (5th Fl.)

Slides

Slides are not available

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