Speaker: Danielle An
Principal Engineer / GenAI Architect @Meta, Ph.D. with 15 years of professional experience in film, MR and gaming
Danielle is a Principal Engineer at Meta Horizon, where she spearheads Generative AI initiatives designed to redefine immersive world-building. A veteran of the film industry with a pedigree including Pixar and DreamWorks, Danielle has spent her career at the high-stakes intersection of artistry and technical innovation. From architecting the Instagram AR platform to scaling Meta Avatars, she has a proven track record of shipping products that resonate with billions of users globally.
Session
Architecting AI Driven Game Creation: From Research to Production Scale Systems
I spent the last two years as an architect of the next mobile gaming platform at meta, with the ambition that anyone can create, share, and play AI-generated mobile games. What I learned is that the hard part is no longer the generation — it's everything that happens after.