Speaker: Danielle An

Principal Engineer / GenAI Architect @Meta, Ph.D. with 15 years of professional experience in film, MR and gaming

Danielle is a Principal Engineer at Meta Horizon, where she spearheads Generative AI initiatives designed to redefine immersive world-building. A veteran of the film industry with a pedigree including Pixar and DreamWorks, Danielle has spent her career at the high-stakes intersection of artistry and technical innovation. From architecting the Instagram AR platform to scaling Meta Avatars, she has a proven track record of shipping products that resonate with billions of users globally.

Session

Architecting AI Driven Game Creation: From Research to Production Scale Systems

The next generation of games hasn’t been invented yet, but we can be pretty sure their creation will be heavily democratized by generative tools. The hard part isn’t just building smart models—it’s turning research-grade AI into production-ready, high‑fidelity creation tools.

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Date

Wednesday Mar 18 / 02:45PM GMT ( 50 minutes )

Location

Windsor (5th Fl.)

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